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Experiential Design

Experiential design that creates meaning Discuss an Opportunity

Discover Consider Plan Experience
01
From Place to Experience A mountain is a place. A trail is an opportunity.
Mountain place and trail opportunity

A meaningful visitor journey requires more. Someone has to think about who the experience is for, why they would choose it, how they discover it, and what story is being communicated along the way.

02
Design With Evidence Research · Behaviour · Segments
Research evidence, analytics and segments

Experience development is stronger when it begins with actual understanding. Research identifies visitor motivations, movement patterns, and market needs, giving design a more credible starting point.

03
Prototype Early Sketch · Map · Test · Refine
Sketching, mapping and testing a prototype

An early concept can be sketched, mapped, role-played, and tested. A prototype may reveal problems that research alone cannot, allowing refinement before larger implementation decisions are made.

Capabilities & Philosophy
“The objective is not simply to give visitors more to consume. It is to create experiences that make sense for the audience, the organization, the community, and the place.”

— Destintel Design Principles

The Experience Begins

Before Arrival.

It may begin weeks earlier.

With a search, a photograph, a recommendation.

Journey
Story
Journey
Story
Prototype